Dec 24, 2006, 11:52 PM // 23:52
|
#21
|
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
|
Oh I see, it could be a direct counter to Disease. I would then reduce the recharge to like 10 or 15 seconds though.
|
|
|
Dec 25, 2006, 12:08 AM // 00:08
|
#22
|
Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
|
signet of reflection
1 second cast 10 second recharge
the next time target ally takes damage, that damage is negated.
if the negated damage was more than 60...100 this signet takes an extra 20 secconds to recharge.
if the negated damage was less than 20...40 this signet recharges instantly.
i tried to keep in mind the balancing issues, this signet, overall, does not seem terrible, nor overpowered. depending on the damage negated it could take no time to recharge, 10 secconds to recharge, or 30 secconds to recharge, and because of the unpredictability in which the damage would be negated, it would be hard to guess what it would accomplish. and due to the 1 seccond cast it would limit spamability if you're going against lower lvl foes. feel free to comment.
|
|
|
Dec 25, 2006, 12:49 AM // 00:49
|
#23
|
Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
|
that 'the next 6 attacks deal no damage' one is WAY overpowered, with a 1/2 sec cast and 5 recharge, you can say bye bye to Adrenaline Spikes. anyway, i'd like to see:
Divine Signet
1/4 cast
20 recharge
create a divine light at target other allies location. for 10 seconds, allies in the area recieve a 10..16..18% damage reduction but deal 40..22..16% less damage.
|
|
|
Dec 25, 2006, 01:14 AM // 01:14
|
#24
|
Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
|
Signet of Endurance
1 sec cast; 5 recharge
The next time target ally takes dmg, half of the dmg is negateda and signet of endurance ends. If target ally was under the effects of an enchantment, target ally is healed by 14...72.
|
|
|
Dec 25, 2006, 03:54 AM // 03:54
|
#25
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by Legendary Ultimatum
Oh yes, great idea, also lets keep shield of absorption and prot spirit on a ghostly hero with that, then dont forget to put fertile season in
|
It prevents very little dmg compared to the other skills like prot spirit and SoA with a very long recharge.
PS and SoA do nothing on a ghostly since grenth has become a staple in HA. Angelic bond is ran instead because it cannot be removed.
But anyways it was an idea that is less powerful than the current option and scales so it cannot be abused.
1% increase per prot point doesn't make it extremely effective. Most monks don't run that much prot. It would be good spike protection but not really something you would want to throw around all the time like PS and SoA.
|
|
|
Dec 27, 2006, 06:47 AM // 06:47
|
#26
|
Ascalonian Squire
Join Date: Dec 2006
Guild: Kyuubi Bloodline [Kyuu]
|
Quote:
Originally Posted by Terra Xin
Signet of Mercy
Cast 1, Recharge 20
Target foe loses all conditions. For each condition removed this way, you and all party members lose 1 condition. If that foe had no conditions, this skill recharges instantly (50% chance Failure at rank 5 or less).
|
Nice idea, but should be an elite for that, even with failure at 5 or less.
Quote:
Originally Posted by FelixCarter
Oh, I like that one. But maybe it should be "If a condition is removed this way, you and all party members lose those same conditions." That way it's not better than [skill]Martyr[/skill] (which needs to be buffed for an Elite, methinks).
|
Nice edit to a nice idea.
I don't see why prot. not having a signet justifies making one for it, but these are pretty good ideas.
|
|
|
Dec 27, 2006, 08:39 AM // 08:39
|
#27
|
Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
|
Signet of Avoidance
1 sec cast, 3 sec recharge
For the next 4 seconds, target other ally has a 30-70% chance to evade the next attack skill used against that ally or a 30-70% chance to take zero damage from the next spell specifically targeting that ally.
How's that? If they don't get hit or targeted, you can keep this up on an ally indefinitely, but not too powerful if they're getting targeted for a spike.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:51 AM // 09:51.
|